So, you want to have a KnightFight®, do you? Good. They’re fun. More than that they are, in my opinion, the purest form of this competition.
Want to find out what you’re made of? Want see how good you really are? This is the place. No one to carry your slack and no one else’s slack for you to carry. Duels are fun, but they don’t have the violence. Melee’s are great, but they lack that mano y mano aspect. No, this is it… The purest, rawest, and in my opinion, most enjoyable aspect of our infant sport.
In case you weren’t sold before I hope you are now, but regardless you’re probably asking yourself some questions. What’s the fight really like? How’s my training line up to this competition? What do I need to pull this off? And how can I get myself a fight? If those aren’t the questions you’re asking….I guess you’re out of luck. Cause that’s what I’m gonna answer. Or I guess you could comment below or reach out to me personally and I’ll try to help, but it won’t be in this article. This one is gonna answer the pre picked question like it was a presidential debate. Yeah, Politics!
Where Do I Start? How Do I Know When I’m Ready?
Let’s deal with what you need to pull this off. First and foremost, Information. You need an accurate assessment of where you are as a fighter. You need to know the rules. You need to know how your gear works, what weapons you have access to, what weapons your proposed opponent has access to, and how they fight with it. Let’s break that down a bit more.
Well, we’re still working on them. Read the singles rules for duels. That’s basically the same.
- Remove anything that prohibits kicks or punches, (though the knee and groin as targets are still off limit), see rules in, (ACL Rules).
- 5 rounds, not 3.
- It’s subjectively scored, based on fight dominance and weapon dominance.
- Clinches will be broken up after 3 seconds always, not 3 seconds of inactivity.
- No striking a downed opponent and
- no fighting once you’ve fallen (3 points of contact).
- In terms of judging, weapons strikes are worth twice non weapon strikes or takedowns where both fighters fall.
- Take downs where one fighter keeps their feet are worth twice weapon strikes.
- Disarms are not officially recognized in such a manner, but I’d say they are weighted about the same a takedown where you keep your feet.
- Each round is scored by 3 judges,
B) 9 to the loser unless the winner was truly dominant
in which case the loser may get 8 or even 7.
C) Penalties will remove a point from the total
D) Knocking an opponent out or causing them to submit will also grant victory.
E) Fighters are given 1 minute of total time to fix any armor problems. If they can not fix it before that time elapses they forfeit the match.
F) The total after all rounds are added up to determine the winner.
Getting an accurate assessment of yourself as a fighter is not easy. You need to give yourself a hard look in the mirror. Don’t look away from your faults, but you also can’t focus so much on them that you lose sight of your prowess.
- First off, are you in shape? No really, I mean “300”, “Adonis”, or even “Conan”, shape. You don’t want to carry extra fat into this fight, especially if it pushes you into a higher weight class.
- Can you do a full 5 minute Schifino work out? How bout 10 minutes? KnightFights® are a grueling endurance event and it’s absolutely essential you get your body in place, before anything else. Think about what your weight would be at 12-15% body fat. What weight class does that put you in? Try to aim for that. If you’re on the border you can bulk or cut as you feel works better for you.
- What weapons are you skilled in? How are you kicks and punches? What’s your grapple game like? Figure out what you’re strongest asset is and build your fight game around it. Figure out what your biggest “hole” is and spend the next few weeks and months trying to close it. Ask others for their assessment of you. Take the time to watch videos of yourself, especially ones where you lose. Figure out what you did wrong. We’re all new at this game and right now we all have huge gaps. You’re going to get the most out of your training time by self assessing and closing your biggest holes.
Make sure you have the accessories you need.
- A Full suit of armor per ACL specs.
- Weapons combination that matches your opponents and also meets the rules, posted above. You want to know how your weapon moves, where your armor gaps or binds and how your want your points to sit, exactly. You don’t have time to be fussing with that the day of the fight so spend some time getting to know your armor before hand.
- A mouth guard, no exceptions!
- A squire and my personal recommendation is that they know how to fight so they can act as a corner man. You only get one.
- Some form of cold compress that can go on your neck or under your arms
- A water bottle that you can drink out of - in your helmet. You don’t ever want to take the helmet off. Open your visor but don’t take your helmet off.
Ok, Now you know what you need, time to look at your training and how it holds up to your competition .Well, I don’t know what your local competition is doing, but the most successful fighters out of “The Knights Hall” do 3 team sessions a week as well as 2-4 additional training sessions. Team sessions consist of a warm up, a Knightfit®, and some combination of footwork, pell work, bag work, agility drills, grappling drills, melee teamwork drills, or sparring. (It’s a minimum 6 hours a week as a team.)
Brandon Ross, (Captain of the Knightmares), supplements this with a few days of heavy weight training. I do 2-3 additional days of weapon technique classes and sparring, and try to get at least 2 additional days of 30 minutes at the pell or heavy bag and at least one day running. To break that down, if you want to compete physically you need to be training a minimum 5 days a week, (which should really be 6 or 7 depending on what you need for rest days).
Assuming you’re going to take on a 5 to 7 day regime, what should you do for your training? Well first you need to “cardio-up” and in particular, get your, “recovery” and ability to “maintain”, at max output. You need to be doing some form of interval training at least twice a week. I’d suggest getting a heart rate monitor and making sure you are getting your HR into 90% or more of your max. Next, you need to have your, “striking” up, so make sure you’re doing at least one day of pell and bag work. The rest should address your weaknesses. If you can’t do a Schifino®, you aren’t ready in cardio and just need to keep upping that. If you can, but find that you get thrown a lot in sparring, you need balance. Do some lunges, boardwalks, (place a 2by4 on its side and walk the length), pistols, and single leg deadlifts. Practice footwork every day. If you find you’re punching is good, but you can’t swing a 6 shot sword combo, get on that pell, everyday. Find your weakness and train it. And, no matter what, Spar as much as possible. I can’t stress this enough! Nothing helps train fighting like fighting. Feel free to message me if you want specific advice. I’m not an expert by any means, but I have a clue.
Getting a fight:
So, you have an idea what you need and plan to train, but now how do you get a fight? Well first you need to find an event. Unless you can make The Knights Hall, KnightFight® , night or you plan on putting on an event yourself, you’re gonna need to get in contact with a regional commander or chapter head and try to arrange for a spot at one of their events. If you want to arrange your own KnightFight®, “only”, event that’s a whole different thing and Cat or Jaye Brooks would be far better than me to talk to that. When you contact the event runner tell them you’d like to fight at their event either before or after the melee’s, or in between rounds to fill an intermission break. If you get their ok, that’s good, but you still need to do some work. If you’re really lucky the event organizer will have everything handled for you, but don’t assume anything.
Find an opponent in your weight class.
- (Featherweight - 140 and under),
- (Ultra Lightweight 141-160),
- (Lightweight 161-180),
- (Middleweight 181-220),
- (Heavyweight 221-260),
- (Titan Class 261+)
Pre Planned Arrangements For KnightFight® Match:
- Judges, (You’ll need to find 3 judges who understand boxing scoring as well as weapon fighting).
- A referee. (You can probably get one of the refs at the event already to double duty, but you’ll want to make sure they know all the details and have contacted Jaye T Brooks Sr. so they can be clear on all interpretations.)
- You’ll need a way of verifying weigh within the week before the fight.
- You’ll want to have a DJ to play entrance music for you and your opponent,
- an MC to introduce you and explain the fight to the crowd,
- a videographer to film it. And If you’re really together,
- Get some commentators for a “Live Stream”.
As you can see, there’s a lot that goes into these fights and unfortunately we as fighters have to play multiple roles; promoter, trainer, and fighter. That’s what it takes to build this new aspect up and build it up we will. If you want to get in early, be on crest of the wave as it builds, now is the time to get in. So go get to work and I’ll see you in the List.